Metroidvania (EARLY WIP)
Mechanics testing
A long-term project of mine is to create a full metroidvania game in UEFN. The current features/level design are featured below (all is subject to change). I’ve so far implemented a bench save system, early custom minimap system, unlockable wall jump mechanic, custom health system inspired by Hollow Knight that features “soul” that increases when damaging enemies and “lives” that increase by using soul to heal.